Saturday, May 19, 2007

Journal: About Video Games.

We cannot deny that, while Video Games are becoming a massive form of entertainment, discussions and arguments about them are ocurring worldwide. Generally, the debates around Video Games place specific attention on violence and the social impacts of gaming. But recently, there have been many studies and surveys which have widely succeded in addressing the anxiety of parents and societies about those topics.
It's true that gamers play for long times. And this has led to the idea that people may become isolated due to the less face to face interaction which Video Games are said to provoke. The long hours of exposure to video gaming and computers have made the issue go beyond, even, to what refers to health concerns. Principally because there have been importants attemps to show the negative impacts of video gaming on the body's health. Especially through physical and psychological problems of which gaming is said to be responsible for, such as stress.
Under the same focus, also behaviour is assumend to be affected by video gaming. What worries society most, as regarding this, is connected with the high content of violence that many games have and with the belief that exposuring people to these knd of images can make them develop violent or criminal attitudes afterwards.
Beside all this typical fuss, the fact that Video Games also have many favourable characteristics is undeniable. First of all, the reason why gaming has turned into a mass form of entertainment, is because it is safe. Parents can control the gaming of their children, providing that they play at home. Although the average age of gamers is said to be 30, children are on top of the discussion about Video Games. And it is precisely for them, that games offer lots of positive results.
For example, video gaming, helps to the development of mental and motors skills among other educational purposes that gaming serves, like being a perfect tool for learning a new language, such as English. They offer also an interesting approach to thecnology. And this is useful for the ones who find high-tech advances not very easy to follow.
While receiving all this positive effects, the gamer goes trough a set of virtual interactions with other gamers. And this shows the powerful "social" part of videogaming. Not only the player can interact with the characters inside the screen but also with the people behind them, which remembers children and gamers in general that they are paret of a larger community of beings that extends beyond the game itself.
Anyway, what is actually happening, is that video games have become the current topic of discussion. And its positive or negative points are going to be highlighted depending on who speaks. As it ocurres with all forms of art and entertainment. Meanwhile, the theme of these fields, will be predominantly Video Games, just until a new one arises and replaces it.

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